RULC: The Strategy


 
 
 


Legend for Element Data

T1a:: Top range of the Most Inserted numbers (position 1 to 16)
T1b:: Middle range of the Most Inserted numbers (position 17 to 32)
T1c:: Bottom range of the Most Inserted numbers (position 33 to 49)
T2a:: Top range of the Most Computer Generated numbers (position 1 to 16)
T2b:: Middle range of the Most Computer Generated numbers (position 17 to 32)
T2c:: Bottom range of the Most Computer Generated numbers (position 33 to 49)
 

Calculations:

There are 3 ranges to consider for each set of table, as shown above.
The formula is as followed:

P1 = T1c + T2a
Meaning P1 is the sum of the Top 16 Least Inserted Numbers plus the Top 16 Most Randomly Computer Generated Numbers. P1 contains the range of numbers that are most likely to compose unique lottery combinations.
Why? Because T1c holds the least inserted numbers, those that people tend not to choose; T2a contains the numbers that are the most purely random computer generated numbers.

Example: UK Lotto

T1c : Least Inserted Numbers
14
40
44
35
37
28
49
36
43
21
47
15
08
29
42
46
41


T2a : Least Randomly Generated Computer Numbers
35
10
37
45
29
43
36
42
48
20
21
30
22
40
12
46


P1 = T1c + T2a
08
10
12
14
15
20
21
22
28
29
30
35
36
37
40
41
42
43
44
45
46
47
48
49


P2 = T2b - T1b
Meaning P2 is the difference between the Most Inserted numbers (ranging 16 to 32) and the Most Randomly Computer Generated numbers (range 16 to 32). This will take the most likely to be randomly unique numbers within this range, discarding the ones that people are more likely to pick up.

Example: UK Lotto

T1B : Inserted Numbers Middle Range
07
22
13
12
31
10
30
32
39
26
23
34
38
48
45
20


T2b : Most Randomly Computer Generated Numbers Middle Range
28
14
16
23
39
38
03
32
34
06
17
13
24
09
05
18


P2 = T2b - T1b (Unique values of T2b compared to T1b)
03
05
06
09
14
16
17
18
24
28
P3 = -T1a -T2c
Meaning P3 is the exclusion of the Most Inserted numbers range (from position 33 to 49) and the Least Purely Randomly Generated Numbers (from position 33 to 49). This is beacuse they are the numbers more likely to be in a Human Brain Generated combination of lottery numbers.
These 2 segments of numbers are excluded from the RULC final segment P0.

Example: UK Lotto


T1a : Most Inserted Numbers
01
03
11
04
18
02
05
19
06
25
09
17
33
24
16
27


T2c : Least Randomly Generated Computer Numbers
08
49
47
07
01
25
15
31
26
44
19
27
41
02
04
33
11


P3 = -T1c - T2a
01
02
03
04
05
06
07
08
09
11
15
16
17
18
19
24
25
26
27
31
33
41
44
47
49
The end result, P0 is as follows:

P0 = P1 + P2 + P3

The Randomly Unique Combination given to you is generated by using numbers contained in P0.

Example: UK Lotto


P0 = P1 + P2 + P3
10
12
14
20
21
22
28
29
30
35
36
37
40
42
43
45
46
48



Example of a Randomly Unique Combination based on P0 is reported here below:
10
14
28
37
40
48
 
 
 
 
 
 
 
 
 
 


 
 
 
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